
It's not all about foraging for resources though, because early on we're introduced to one of the challenge tombs. The trouble is, Croft didn't pack her arsenal of warmongery weaponry in one place, so we're stuck with a bow and arrow and a knife in the opening sections, hence why it reminded us a little of the first game where we relied more on primitive survival techniques.


As you can tell, Croft is still as resourceful as ever. Not long after we land we craft a knife out of broken airplane scrap, which then allows us to cut our equipment down from the tree it had become entangled in. Like Bear Grylls we went off to see what we could find to keep us alive, and as you'll remember from Rise of the Tomb Raider, there are plenty of berries, animal carcasses, and boxes to rummage through and get ingredients for crafting. After crash landing in the jungles of Peru, we must survive once more, just like in the 2013 reboot, with very little in the way of defence. We're after Trinity, who are also looking for an artifact that is said to give whoever wields it untold power. The extended demo threw us into the section immediately after where our journey in a plane is cut short when a storm hits (again, supernatural perhaps?). Is it her fault? Who knows, but it appears that way, especially since this is a game where Croft is dealing with the consequences of her reckless actions.īack to what we played. The first section of the game we could afford to skip past, as it's the introductory level that we previewed already after the reveal event, but to give the brief summary (spoiler alert for those who want zero story details): Lara Croft is looking for an ancient knife, she recovers the knife, and then an apocalyptic tsunami hits, causing untold chaos. The latest of these came via an event in London this month, presumably the last before the full game launches on September 14 (although who knows at this point), except this time we had a much meatier chunk of the game to look at. Some developers announce their game and then stay in the shadows before release, only showing it briefly in preview sessions if they even show it at all, but Eidos Montreal and Square Enix have been more than generous in giving us glimpses of Shadow of the Tomb Raider, as we've been to at least three presentations and three gameplay sessions since the reveal in March.
